Allumeria Skins: How to Change, Add and Make Your Own

Switching skins in game

Skin is one of the two character customisation options — the other is your name — and you pick it at character creation. As of version 0.14.9 there are four built-in skins: Amber, Clay, Jasper and Ruby. Ruby is also the default character name, which trips people up when they are looking for a “default skin”.

Characters are separate from worlds: your character keeps its inventory and stats when it moves between worlds, so switching skins does not mean restarting a world.

Adding a custom skin

Allumeria reads skin textures straight from the game folder — there is no upload service and no account to link.

  1. Open the skin selection menu. Early Access 0.15 added a “show folder” button here, which opens the right directory for you. Take that route: it is faster than typing paths and it is correct regardless of where Steam installed the game.
  2. If you want the path anyway, the official wiki documents it as …\steamapps\common\Allumeria Demo\res\textures\skin — note that is the demo install folder. We have not verified the paid build’s path independently, which is exactly why the button above is the instruction we lead with.
  3. Drop your PNG in, then pick it in the skin menu.

0.15 also added buttons in settings to open various game folders, so the same trick works for asset packs and screenshots.

What the skin file looks like

Allumeria skins have separate layers for hair and tails — that is the part that surprises people coming from other block games, where the whole character is one flat sheet. The official wiki hosts a template skin image with every available region highlighted in blocks of colour; work on top of that rather than guessing regions, because the hair and tail layers are not obvious from a finished skin.

Skin “creator” tools

There is no official Allumeria skin creator or in-game editor. What exists is: the four built-in skins, the folder, and the template image. Any editor that can produce a correctly sized PNG works — the constraint is the layout, not the tool.

If you want to go further than textures, the game is moddable: ModMeria (github.com/ModMeria/ModMeria) and Ignitron (github.com/danilwhale/ignitron) are the two main modloaders. See the mods and asset packs guide for the difference between a mod, an asset pack and a skin.

What a skin does not change

Skins are cosmetic. They do not change hitbox, speed, or anything the trinkets touch. The visual thing 0.15 did change is the camera: there is now a third person mode toggled with F5, plus a setting for where the third-person camera sits (front, back or freecam). If you have made a skin, that is how you look at it.

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