Allumeria Weapons: All 34 With Damage and Cooldown
These are the post-rebalance numbers. Early Access 0.15 rebalanced every single enemy, weapon and armour piece and moved the player from a 20-point health bar to 100 (200 at maximum), so any weapon table dated before 28 August 2026 is describing a different game. DPS is our own arithmetic — damage divided by cooldown — not a number the game displays.
Data checked:
Top 5 by damage per second
- Big Sword — 65.1 DPS (54 damage every 0.83s, melee). Stuns enemies on hit
- Arctic Blade — 60.0 DPS (24 damage every 0.4s, melee). Slows enemies on hit
- Cobalt Bow — 54.0 DPS (27 damage every 0.5s, ranged)
- Flamethrower — 52.9 DPS (9 damage every 0.17s, ranged). Sets enemies on fire
- Melon Slicer — 50.0 DPS (20 damage every 0.4s, melee). Shoots seeds while blocking (2 ranged damage)
Two caveats before you chase the top of that list. The Big Sword's 0.83s swing means a miss costs you nearly a second, and the Flamethrower's 0.17s cooldown makes its 9 damage look far better on paper than it plays out against anything that closes distance. The Palladium Sword is in the game (desert tier) but the official wiki has not filled in its damage yet — we would rather leave the row blank than guess at it.
Melee weapons (14)
| Weapon | Damage | Cooldown | DPS (calc.) | Knockback | Special |
|---|---|---|---|---|---|
| Flint Sword | 6 | 0.57s | 10.5 | 20 | — |
| Copper Sword | 8 | 0.5s | 16.0 | 30 | — |
| Cactus Sword | 9 | 0.5s | 18.0 | 25 | — |
| Frying Pan | 10 | 1.0s | 10.0 | 120 | Stuns enemies on hit |
| Iron Sword | 10 | 0.5s | 20.0 | 35 | — |
| Silver Sword | 12 | 0.47s | 25.5 | 40 | — |
| Gold Sword | 14 | 0.4s | 35.0 | 40 | — |
| Thorn Blade | 18 | 0.4s | 45.0 | 50 | Poisons enemies on hit |
| Melon Slicer | 20 | 0.4s | 50.0 | 50 | Shoots seeds while blocking (2 ranged damage) |
| Cobalt Sword | 20 | 0.4s | 50.0 | 45 | — |
| Cobalt Spear | 29 | 0.58s | 50.0 | 100 | — |
| Big Sword | 54 | 0.83s | 65.1 | 120 | Stuns enemies on hit |
| Arctic Blade | 24 | 0.4s | 60.0 | 50 | Slows enemies on hit |
| Palladium Sword | — | — | — | — | — |
Every melee weapon can block. Blocking values are 20 for the early tiers and 30 from the Thorn Blade onwards, which is why the Frying Pan — a joke weapon on paper — is a genuinely reasonable early shield with its 30 block and 120 knockback.
Ranged weapons (20)
| Weapon | Damage | Cooldown | DPS (calc.) | Ammo | Special |
|---|---|---|---|---|---|
| Wood Bow | 10 | 0.5s | 20.0 | Arrow | — |
| Copper Bow | 14 | 0.5s | 28.0 | Arrow | — |
| Copper Crossbow | 8 | 0.67 | 11.9 | Arrow | — |
| Slingshot | 4 | 0.5s | 8.0 | Rock | — |
| Iron Bow | 15 | 0.5s | 30.0 | Arrow | — |
| Iron Crossbow | 10 | 0.58s | 17.2 | Arrow | — |
| Silver Bow | 16 | 0.5s | 32.0 | Arrow | — |
| Silver Crossbow | 12 | 0.58s | 20.7 | Arrow | — |
| Gold Bow | 22 | 0.5s | 44.0 | Arrow | — |
| Gold Crossbow | 14 | 0.5s | 28.0 | Arrow | — |
| Snowball Gun | 18 | 0.58s | 31.0 | Snowball | — |
| Cobalt Bow | 27 | 0.5s | 54.0 | Arrow | — |
| Cobalt Crossbow | 15 | 0.42s | 35.7 | Arrow | — |
| Snowball Splitter | 35 | 0.83s | 42.2 | Snowball | Shoots four snowballs at once |
| Flamethrower | 9 | 0.17s | 52.9 | — | Sets enemies on fire |
| Shuriken | 8 | 0.42s | 19.0 | Itself | — |
| Dart | 4 | 0.32s | 12.5 | Itself | Poisons enemies on hit |
| Watermelon | 4 | 0.32s | 12.5 | Watermelon | Stuns enemies on hit |
| Boomerang | 4 | 0.32s | 12.5 | — | — |
| Brick | 1 | 0.32s | 3.1 | Brick | — |
Bows out-damage crossbows at every tier, and crossbows only win back some ground at cobalt, where the crossbow's 0.42s cooldown is the fastest in the class. Throwables (Shuriken, Dart, Watermelon, Brick) consume themselves as ammo, so they are utility rather than a main weapon.
Where each tier comes from
- Flint and copper — your first hour, see the first-hour walkthrough.
- Iron, silver, gold — normal caves and deeper cave layers.
- Thorn Blade and forest gear — the forest dungeon and the Forest Spirit; 0.15 changed Forest Ingots to take thorns instead of gold.
- Arctic Blade, Snowball Splitter, Big Sword, cobalt — the snow biome and Snow Dungeon.
- Palladium and the Nightmare Blade — the desert dungeon and the Desert Worm, currently the end of the route. See the boss guide.
Sources
Damage, cooldown, block, knockback and special-effect values are transcribed from the Allumeria official wiki's weapons table (allumeria.wiki.gg), which reflects the 0.15 rebalance. Tier and biome attribution comes from Infinimelon's own 0.15.0 patch notes on Steam. The wiki's separate older "Melee Weapons" page still carries pre-rebalance values (Flint Sword 2 damage rather than 6) — we use the rebalanced table and are flagging the discrepancy rather than averaging them.