Allumeria Achievements: All 24 and How to Unlock Them

Data checked:

Showing all 24

First Steps (4)

The opening loop, in order: flint on the ground, a workbench from your inventory, a flint pickaxe, then somewhere to respawn. All four are unmissable if you simply play.

Progression (3)

The three gates that decide how fast the game opens up — Heart Beets for a bigger health bar, the forest pickaxe for harder rock, and the flower-plus-thorns alloy that becomes forest gear.

Bosses (3)

One per boss: the Forest Spirit for the Forest Key, the Snow Spirit for the pickaxe that mines palladium, and the Desert Worm at the end of the desert dungeon.

Exploration (3)

Reaching the snow biome, finding a rare flower, and the desert dungeon door — the achievement whose name ("Lazy Progression Gating 101") is the developer being honest about key items.

NPCs & Housing (3)

The 0.15 housing loop: build a room an NPC will move into, meet their requirements so their shop opens, and buy a bed from the Builder so you can sleep.

Farming & Fishing (2)

Two of the gentlest achievements in the list. One fish, ever. One crop mutation, which happens on its own if you plant a full field and leave a few wet tiles empty.

Building & Decorating (2)

The two building tools the game wants you to find: the hammer that changes block shapes, and the paint roller that recolours any block.

Trinkets & Movement (4)

Trinket slots, freezing immunity, and the two movement upgrades — a new way to go up, and the upgraded glider for coming back down.

Notes on three of them

Sources

Achievement names and unlock text: the public Steam achievement list for Allumeria (app 3516590), transcribed rather than paraphrased. The "12 new achievements" figure, the Forest Key gating and the freezing change: Infinimelon's 0.15.0, 0.15.1 and 0.15.3 patch notes.